Cellar conversion

3D/CGI Architectural Visualisation

Here we were able to use Lightwave 3D to visualise the conversion of cellar space into a TV/Games room.

To give the laminate flooring a more random look, we used Lightwave’s instance generator and a nodal setup that picked from eight potential flooring planks. To further the random feel, the nodal setup randomly rotated them 180 degree.

The final shot was then colour corrected and realigned (so that certain aspects of the shot e.g. chair leg, radiator etc. were aligned vertically).

Special thanks to Iain Collins for donating the sofa and to Andrew Comb for colour correction guidance.

Full resolution image can be found here.